File requirements for 3D material
Most Vuframe apps offer Immersive Realtime Content, for example Virtual Models, Virtual Walkthroughs, Virtual Reality, or Augmented Reality features.
In order to offer these features a Vuframe Immersive Realtime Model of the project is required.
To create this Immersive Realtime Model Vuframe needs to receive (or to create) a 3D representation of the project.
Most of the time a 3D representation is already available because
- the Architect or Engineer involved has created 3D blueprints with CAD software (read on in Chapter 3 of this document) – these are called 3D CAD FILES
- Computer-Generated Images (CGIs) or renderings exist that visualise the project. These images are created from a 3D representation of the project (read on in Chapter 2 of this document) – these are called 3D SOURCE FILES
Either of these 3D representations can be used to create the Vuframe Immersive Realtime Model which can be used in any Vuframe app.
In case a 3D representation does not exist yet Vuframe can use 2D blueprint files, printed blueprints, or even photos, videos, or drawings to create a 3D representation. If this is the case, please let us know upfront.
What are the requirements to create a Vuframe Immersive Realtime Model?
A realtime model consists of
- The Geometry: this is the shape of the product or project (buildings, objects, etc.)
- The Surface: textures and materials control how the surfaces of all objects are displayed.
For example the Geometry of a Table has a wood materials which uses the image of a wooden panel as a texture.
In order to create the realtime model we can either import both the geometry and the surface information,
or we can re-create either of them based on other information provided (such as photographs of a real-world object).
How a Immersive Realtime Model is created:
Example: using 3D CAD Files.
CAD Software 3D Model Export Vuframe Immersive Model